Blade of Destiny HEX list Here is a file with the offsets for various things to edit in Realms of Arkania I: Blade of Destiny, by Attic and Sir-Tech.Although this is an old game and I just got it, I thought it mightnonetheless be interesting to upload this list. Enjoy! As a convention: I call the offset of the name of each character 00. As the offset for each name seems to differ in each savegame, the best thing to do is to use a search option to search for the name of the character you want to edit and work from there. I will explain some of the bytes under this list. Whenever a "/" appears between more numbers,it means that the variable is more than one byte long. CAUTION: The name of the character appears twice after one another, with 16 bytes between them. I refer to the SECOND time the name appears.General character characteristics. Variable Offset Variable Offset(2nd) Name 00 (by def.) Class 17 Sex 18 Height 19 Weight (Oz.)20 / 21 Deity 22 Level 23 Experience 24/25/26/27 Money (BP) 28/29/30/31 Max. Life. Pts. 78 / 79 Act. Life. Pts. 80 / 81 Max. Ast. Pts. 82 / 83 Act. Ast. Pts. 84 / 85 Magic resist. 86 Basic AT / PA 87 Encumbrance 712 Statistics Offset Statistics Offset Normal CR 36 Actual CR 37 Normal WD 39 Actual WD 40 Normal CH 42 Actual CH 43 Normal DX 45 Actual DX 46 Normal AG 48 Actual AG 49 Normal IN 51 Actual IN 52 Normal ST 54 Actual ST 55 Normal SU 57 Actual SU 58 Normal AC 60 Actual AC 61 Normal CL 63 Actual CL 64 Normal AV 66 Actual AV 67 Normal NE 69 Actual NE 70 Normal CU 72 Actual CU 73 Normal VT 75 Actual VT 76 Skills Offset Skills Offset COMBAT COMBAT Unarmed 248 Cutting W 249 Pointed W 250 Swords 251 Axes 252 Polearms 253 2-Handed W 254 Missile 255 Throwing W 256 BODY Acrobatics 257 Climb 258 Physical Ctrl. 259 Ride 260 Stealth 261 Swim 262 Self Ctrl. 263 Dance 264 Hide 265 Carouse 266 SOCIAL SOCIAL Convert 267 Seduce 268 Haggle 269 Streetwise 270 Lie 271 Human nature 272 Evaluate 273 NATURE NATURE Tracking 274 Bind 275 Orientation 276 Herb Lore 277 Animal Lore 278 Survival 279 LORE LORE Alchemy 280 Ancient Tongues 281 Geography 282 History 283 Ritual 284 Tactics 285 Read / Write 286 Arcane Lore 287 Tongues 288 CRAFTSMANSHIP CRAFTSMANSHIP Train Animal 289 Drive 290 Cheat 291 Treat Poison 292 Treat Disease 293 Treat Wounds 294 Instrument 295 Locks 296 Pickpocket 297 INTUITION INTUITION Danger Sense 298 Perception 299 Magic Offset Magic Offset DISPELL DISPELL Domination 302 Destruction 303 Guardian 304 Illusion 305 Transformation 306 DOMINATION DOMINATION Ball & Chain 307 Bambaladam 308 Evil Eye 309 Great Need 310 Confusion 311 Master Animals 312 Horriphobus 313 Astral Theft 314 Respondami 315 Meekness 316 Somnigravis 317 Dance! 318 DEMONOLOGY DEMONOLOGY Blood & Furor 319 Banish Spirits 320 Conjure Spirits 321 Heptagon 322 Summon Crows 323 Skeletarius 324 ELEMENTS ELEMENTS Conj. Elemental 325 Nihilatio 326 Solidrid 327 MOVEMENT MOVEMENT Acceleratus 328 Foramen 329 Motoricus 330 Without Trace 331 Transversalis 333 Walk on Ice 333 HEALING HEALING Balm of Roond 334 Witch Spit 335 Pure & Clear 336 Rest the Body 337 Heal Animal 338 CLAIRVOYANCE CLAIRVOYANCE Eagle's Eye 339 Analyze 340 Attributes 341 Exposami 342 Odem Arcanum 343 Penetrating 344 Sensible 345 ILLUSION ILLUSION Chameleony 346 Duplication 347 Camouflage 348 Witch's Knot 349 COMBAT COMBAT Lightning 350 Darkness' Power 351 Iron Rust 352 Fulminictus 353 Ignifaxus 354 Plumbumbarum 355 Terror Broom 356 Terror Power 357 Accurate Eye 358 COMMUNICATION COMMUNICATION Witch's Eye 359 Necropathia 360 TRANSFORMATION TRANSFORMATION Eagle, Wolf 361 Arcano 362 Magic Armour 363 Increase CH 364 Fire's Bane 365 Increase DX 366 Increase AG 367 Increase IN 368 Increase ST 369 Increase WD 370 Increase CR 371 Mutabili 372 Paralyze 373 Salother 374 Ocean's Floor 375 Visibili 376 TRANSMUTATION TRANSMUTATION Abvenenum 377 Aeolitus 378 Burn! 379 Claudibus 380 Darkness 381 Freeze the Soft 382 Fiat Lux 383 Melt the Solid 384 Silentium 385 Calm Storm 386 Equipment Each item is represented by 3 bytes. The first two bytes tell you what the item is, the third byte represents the number present in that slot. If the item is a weapon or armour, the third byte represents how much more"lifepoints" the item has. Once this reaches zero, the item breaks. Slot # Offset Slot # Offset 1 488 2 5023 516 4 5305 544 6 5587 572 8 5869 600 10 61411 628 12 64213 656 14 67015 684 16 698 Items carried by the character (2 bytes of the item only): Type Offset Type Offset Head cover 390 Arm armour 404 Armour 418 Right hand 432 Left hand 446 Pants 460 Leg armour 474 W What do the values mean? In case of the skills and arcane lore, the number just represents how good you are at that skill. Negative numbers are displayed countingfrom FF (255 d). So -1 will be shown as FF, -2 as FE, -10 as F6 etc. Positive numbers will be shown as we know it in HEX, with a maximum of 12 (h) (18 (d)). The same of experience, astral- and life points, the leveland all else. In case of the sex: 00 is a male, 01 is a female. In case of the class: Class Number Class Number Jester 01 Hunter 02 Warrior 03 Rogue 04 Thorwalian 05 Dwarf 06 Warlock 07 Druid 08 Magician 09 Green Elf 0A Ice Elf 0B Silvan Elf 0C In case of the deity's: Deity Number Deity Number Praios 01 Rondra 02 Efferd 03 Travia 04 Boron 05 Hesinde 06 Firun 07 Tsa 08 Phex 09 Peraine 0 AIngerimm 0B Rahja 0C I do not have the numbers for each item in the game. I have seen a list in German, but it is very long and I cannot be bothered to translate it and type it over again. Sorry! I have one for Shadows over Riva in German, and I have noticed that the numbers for many items are the same, but some of the items that appear in Riva are not in Blade and vice versa. However, the German list can be used for certain purposes. There are some things I have not been able to find. These are: 1. AT / PA values for each weapon and the current value. I have noticed that after byte 87 there are many more bytes that are generally not equal to zero. I thought that they were connected to the AT / PA value for each weapon, but so far I have not been able to find their meaning, or their possible connection to the AT / PA values. 2. The amount of movement points a character has. 3. The endurance of the character.Enjoy this list, and if there are any comments or suggestions, please do not hesitate to contact me (User ID 101353,3414). Ramón Brasser